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"Blockz" is a game, where you can build awesome buildings and then blow all them up! Game has a lot of possibilities like color changing, light blocks, and even epic mode (you can find it by yourself... yep). So, what are you waiting for? Let's start the fun!


"You find yourself inside a set of randomly generated dark hallways and staircases with something lurking below you, and the only way you can go is deeper into the darkness. How deep can you go?" SCP-087-B is a short, experimental indie horror game created by Joonas ("Regalis") Rikkonen. It is loosely based upon the SCP Foundation universe and is considered by Regalis to be the stepping stone to the creation of SCP - Containment Breach.

Just Space

Have you ever felt mad, sad, upset, even more mad? Have you ever wanted to be relaxed or just wanted to fly in space and look at the rainbow? If you said "Yes" to any of those questions, this game is for you! There's no goal in this game, you just fly in space, nothing more.


You're going through the labyrinth of death - SCP-432. You must find the secrets of these strange tunnels. On your way you will find a lot of scary sounds, dark atmosphere and don't forget about killer monster who will bite your head off if you will meet with him. Can you find all five artifacts and go through the exit before monster finds you?


This game is like "SCP-432", but with different textures, sounds, and mechanics. Your goal is to find the exit. The map is static and not randomly generated. Monster has spawn-points and it will not chase you. Why I like to create labyrinth-based games? That's strange...

The Stairwell

Yes-yes-yes. "You found the strange door in the cave, when you entered, and the door closed immediately, blah-blah-blah". Another simple game where you just going forward and the random things happens. I experimented with random stairs generation and I did it. But other things instead of generation was missed - like a small story or just more interesting gameplay.


Have you ever played a game, called "Antichamber"? I was inspired by this game and made my own "relaxing fun". You can't place cubes like in the original game, but you can move objects and solve puzzles. This game looks good for me, maybe I will continue it's development someday.


"MinePhysics" is an analog to "Blockz" game. I've made it because I always loved to build something with cubes. And I made this game when I had not so much knowledge in Unity. But I made this and was very happy about that. You can build building and blow them up with that laggy TNT. Oh, and you can't save. Only screenshots - only hardcore!

White Run

Oh, I remember this game. I've made it without internet. Just using my skills, Unity documentation and my notebook. Also this game has original soundtrack made by MrModez (check out his channel though). I think, I should continue development because of the soundtrack. And yes, you just going forward, clicking green buttons and collecting bonuses. Kinda interesting.


Shizzity is a small indie game, made in 5 hours in Unity. I've made this simple shooter in one day. Levels are primitive, you just going forward and shooting bad guys. Also you can collect some bonuses like HP or Bullets. Goal is to get the highest score. Nothing interesting :)


That's even a game?! I was just talking with my old friend on Skype, and I decided to make something for him. Everything I had on my mind was to take some of his arts with his fan-character and put them together. And... I've created a falling-blocks-simulator textured with these arts of his character. You can control graphics, speed, and move through the map. "How many Chopa's (that's my friend's nickname) can handle your PC?"


Open Hexagon level pack which contains 6 exclusive levels. Less cooler than "Rotationality" level pack.


Open Hexagon level pack which contains 6 awesome levels. Cooler than "Extremlination" level pack. Also everyone likes it.

MindCraft SkyMod

Old mod for PSP game called "Mindcraft". It's an analog of LameCraft, but with craft and one monster. I changed texture pack, learned a bit PGE-LUA programming language and modified the game. Main change - day&night cycle and beds.